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◈PPT

WinAPI 0102 03 04 05

2D Game Programming 0102 03 04 05 06 07

Media

3D Game Programming 0102 03 04 05 06 07 08 09

3D Ase Animation3D DX Skinned Mesh

3D Map 0102 03 04

Paticle EffectSurface Effect

Vertex ShaderPixel ShaderHLSL

Lua ScriptLua Script02Lua Script03Lua Script 514 exec

Game Engine

WebGL

◈Pre school

2012 Pre-School::프로그램과정


◈Introduction to Game Programming

1.1. 2D 게임 기초(2D Programming Basic)

1.2. 2D 게임 활용(2D Programming Application)

1.3. 2D 게임 그래픽(2D Graphic Programming)

1.4. 2D 게임 툴(2D Map tool, ETC)

1.5. 미디어(Media)

1.6. 네트워크 기초(Network Basic)

1.7. 2D 게임 라이브러리(2D Game Library)

◈3D Game Programming

2.2. D3D 기초(Introduction to Direct3D Programming)

2.3. 3D 게임 Aux(3D Game Programming aux)

2.4. 높이 맵 기초(Height Field Basic)

2.4. 높이 맵 응용(Height Field Application)

2.5. 쉐이더1(Shader Programming1)

2.6. 쉐이더2(Shader Programming2)

2.7. 애니메이션(Character Animation)

◈Mastering Game Programming

3.1. 맥스 플러그인(Max Plugin)

3.2. 루아(Lua Script)

3.3. 실외 지형(Outdoor Map Tool)

3.5. 네트워크 라이브러리(Network Library)

◈Advanced Game Programming

4.1. 게임 엔진(Game Engine)

4.2. 게임 서버(Game Server)

4.3. 인공 지능(A.I.)

4.4. 쉐이더3(Shader Programming3)

4.5. 쉐이더4(Shader Programming4)

◈Game Programming Technique

5.1. 카메라(Camera)

5.2. 이펙트(Effect)

5.3. 서피스(Surface)

5.4. 수학(Mathematics)

◈ETC

6.1. OpenGL for Workstation

6.2. OpenGL 1.1 for Embedded System

6.3. OpenGL ES on pvr

6.4. WebGL

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